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CupertinoRadio

A macOS style radio button. Radio buttons let people select a single option from two or more choices.

Examples

Live example

Basic Example

import flet as ft

def main(page):
def button_clicked(e):
t.value = f"Your favorite color is: {cg.value}"
page.update()

t = ft.Text()
b = ft.ElevatedButton(text="Submit", on_click=button_clicked)
cg = ft.RadioGroup(
content=ft.Column(
[
ft.CupertinoRadio(value="red", label="Red - Cupertino Radio", active_color=ft.colors.RED, inactive_color=ft.colors.RED),
ft.Radio(value="green", label="Green - Material Radio", fill_color=ft.colors.GREEN),
ft.Radio(value="blue", label="Blue - Adaptive Radio", adaptive=True, active_color=ft.colors.BLUE),
]
)
)

page.add(ft.Text("Select your favorite color:"), cg, b, t)


ft.app(target=main)

RadioGroup properties

value

Current value of the RadioGroup.

RadioGroup events

on_change

Fires when the state of the RadioGroup is changed.

CupertinoRadio properties

active_color

The color used to fill this radio when it is selected.

autofocus

True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.

fill_color

The color that fills the radio.

focus_color

The color for the radio's border when it has the input focus.

inactive_color

The color used to fill this radio when it is not selected.

Defaults to colors.WHITE.

label

The clickable label to display on the right of a Radio.

label_position

The position of the label relative to the radio.

Value is of type LabelPosition and defaults to LabelPosition.RIGHT.

toggleable

Set to True if this radio button is allowed to be returned to an indeterminate state by selecting it again when selected.

Defaults to False.

use_checkmark_style

Defines whether the radio displays in a checkbox style or the default radio style.

Defaults to False.

value

The value to set to containing RadioGroup when the radio is selected.

CupertinoRadio events

on_blur

Fires when the control has lost focus.

on_focus

Fires when the control has received focus.